Class Analysis: Bladesinger
In this episode Crit Academy is joined by a special guest. Gabe from the Inter-Party Conflict Podcast! IPC is designed to answer your questions to help you have the best tabletop experience possible! Check them out here! Together we breakdown the Dungeons and Dragons 5e Wizard Bladesinger Arcane Tradition. In combat, a bladesingers use a series of intricate, elegant sword maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense.
The bladesinger is one of the few full-caster melee combatants. While they are under their blade song, they are juggernauts on the battlefield, adding their Intelligence modifier to their AC allows them to brush aside even some of the strongest opponents. On top of that, having access to shield, mirror images and so much is just the cherry on the top! Listen to the episode to get our full breakdown.
Segment 4: Unearthed Tips and Tricks! (We give you creative content for your next adventure)
Character Concept: Lones Survivor
Character was part of an adventuring party that was massacred.
Maybe the character builds a fear of a particular monster or location.
The character may have single handedly finished off the monster, now considers themselves a slayer of that beast or a general forced to be reckoned with.
They've built up a sense of whether a quest is going to turn sour
Monster Variant: Illusionary Ooze
Origin: Gelatinous Cube
Permanent Hallucinatory Terrain effect centered on it.
The creature makes natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Manufactured structures, equipment, and creatures within the area aren’t changed in appearance.
The tactile characteristics of the terrain are unchanged, so creatures entering the area are likely to see through the illusion. If the difference isn’t obvious by touch, a creature carefully examining the illusion can attempt an Intelligence (Investigation) check against a spell save DC 14 to disbelieve it. A creature who discerns the illusion for what it is, sees it as a vague image superimposed on the terrain. Causes the surroundings to appear like treasure filled room - enticing the characters Once the prey is within reach it engulfs them.
When a creature is engulfed by the Illusionary Ooze it suffers the effects of Phantasmal Killer spell. The ooze taps into the nightmares of a creature that has been engulfed, the ooze creates an illusory manifestation of its deepest fears, visible only to that creature. The target must succeed a Wisdom saving throw DC 14. On a failed save, the target becomes frightened for the duration. At the start of each of the target’s turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends.