Awe-Inspiring D&D Encounters
Our first segment we answer a question from redditer Ankoku_Teion on how to encourage players to be more proactive.
In our main topic we discuss what makes a great encounter starting with the bread and meat, then follow it up with some secret sauce to really make them epic and memorable! Simple tips such as changing up the monsters in combat can really enhance the variations of your combat. Adding a collection of melee, ranged archers, casters, traps and so much more. Not only can this allow you to run a variety of monsters, but also make the encounter more dynamic.
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Lots of players make characters who craft their own gear, but imagine if your character was more than just an ordinary craftsman. What if it was their life’s goal - or, better yet, their destiny - to prove that they’re the best craftsman that ever lived?
There’s a few traits that can aid this cause. Maybe whenever your character goes to a new
city, they search for the most prestigious and skilled smith in the area and challenge them to
a competition of skills. Maybe, after exhausting every effort to improve their natural skill, they multiclass into Wizard so that they can begin to imbue their creations with magical power. For this character, crafting is more than just a hobby or even a profession. It’s their life; it is everything they are.
Magmin are an enemy from the Monster Manual that come from the Elemental Plane
of Fire, and one noteworthy feature from their statblock is that, upon death, they explode
and deal damage to anyone around them. For this encounter, the Magmin function slightly
differently: instead of exploding on death, they explode on contact. The encounter involves an enemy spellcaster - maybe an evil warlock or a cleric of a deity of chaos or destruction - who has created several portals around the city. Hordes of magmin are running through these portals and causing havoc. The encounter forces the players to not only kill the enemies and eventually shut down the portals, but also to mitigate collateral damage as much as possible.