• Justin Handlin

Dungeons and Dragons: How I Make D&D Games Awesome for My Players with Story Branching

Druid casting a spell

Satisfying Dungeons and Dragons stories differ from other narrative forms in one major way: D&D stories don’t follow a single predetermined storyline through a series of turning points. Instead, each turning point presents the opportunity for the story to branch in an unexpected direction. By anticipating branches, you can ensure that the story keeps moving in an exciting and unexpected direction.

A strong branch point engages players and can move the story in two or more directions. Let's discuss in detail leveraging dice rolls to create story branches that enhance the game regardless of success or failure of the roll.

When you call for a check you determine an action that affects the story. Creating a pass/fail branching point.

A successful check lets the PC’s pass the test and gain a benefit. Often releasing any tension. This carries them to the next turning point.