The Greasemonkey's Handbook
Crit Academy covers the best-selling Dungeons and Dragons supplement, The Greasemonkey's Handbook. This book is a comprehensive guide to building, piloting, and fighting alongside your very own mechanical constructs in the fantastic world of Dungeons and Dragons 5th edition.
Designed from the ground up to be completely compatible with almost any campaign setting, this handbook brings the world of mechs, tanks, cars, carts, and any other mechanical, magitech or sci-fi vehicle or construct you can think of into your games. With step-by-step guides to building your own custom creations, the possibilities are limited only by your imagination. However, with the sudden influx in gigantic killer constructs, your players might be growing a little concerned their spellcasters might not be as useful as they were before. Fear not! The Greasemonkey's Handbook also introduces a brand new school of Automation magic, alongside 51 construct-themed spells, 40+ magical items, 12 new class archetypes, including the tech-hunting ranger, spell-weaving wizard, college of metal bard, and a mech pilot prestige class!
So what are you waiting for? Grab your spanners and roll up those sleeves - it's mech building time!
I'm gonna be honest. This product just totally blew us away. Not only is it wonderfully laid out and chockfull of fantastic art. The writing is superb and the guides are clear and concise. We had an absolute blast and have added this to our Ravnica setting.
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PC race Warforged, but is a small mech suit for a crippled halfling on the inside. The halfling spent his life as a soldier but was critically wounded. Forcing him to leave his service to the crown(or whatever military/mercenary group you want). After a monster attack on his village, and the sorrow of the losses that were incurred because he was unable to battle was too much for him to take. He set out to find an artificer to make him some sort of device that would allow him to fight even though he was a cripple. It started as simple prosthetics, and bits and pieces of an exoskeleton. As time went out, the artificer was able to build a complete exoskeleton battle armor for the cripple. Allowing him to engage in combat and never be a victim again.
Origin: Iron Golem
Remove its Sword and Poison breath.
Change its charism to 16
Innate spellcasting: The Iron Elephant’s innate spellcasting ability is Charisma )spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components: