• Justin Handlin

Guildmasters' Guide to Ravnica

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Guildmasters' Guide to Ravnica

Ravnica originally appeared as a setting for the Magic the Gathering trading card game. Ravnica is one of the most popular settings, in part because the world's ten guilds strongly support the way players build MAGIC decks.

Ravnica is a whole new world for your D&D campaign to explore. A vast, sprawling city that covers the whole of the known world, Ravnica teems with intrigue and adventure, driven by the conflicts among the ten powerful guilds that rule the city.

More than ten thousand years ago, a war tore across the world of Ravnica. Ten armies battled for control of the world in a conflict that ended with the creation of a magical contract of immense power known as the Guildpact. The leaders of each of the ten armies-ancient beings were the signatories to the Guildpact, and they became the first Guildmasters' of Ravnica.

During the monumental anniversary celebration of the Guildpact's signing, the pact was broken, the ancient balance was shattered, and Ravnica was thrown into chaos. The ten-thousand-year-old guild culture and division of duties reasserted itself. The ten guilds regained their dominant positions, but without the magically binding force of the Guildpact to maintain the balance among them.

Character Creation:

A brief overview of some of the guilds

Choosing guilds: Some guilds work very well with each other, some not so much. A template is given to help give a common cause for them working together. This is fantastic for building shared character motivations.

A large flowchart can help you pick which guild is best for what you want to play. This makes it easy without needing to read every guild if you don’t want to. Perfect for getting a great overview of each without a huge time sink into all the lore available.

This book gives fantastic insight into the renaming of existing races to fit the Ravnica setting. For instance, there aren’t Drow elves but are Devkarin, elves of shadow.

New Playable Races

Centaur, goblin, Loxodon(elephant people), Minotaur, Simic hybrid(fusion of different life forms), Vedalken(blue sin folk)

Recommended classes by Guild

A few new archetypes

Cleric Order Domain- similar in some ways to the conquest paladin(intimidation, persuasion like skills.) Casting enchantment skills as a bonus action is pretty dope though.

Druid - circle of spores(previously covered)