Wombo's Guide to Combos: Team-based Attacks for your Dungeons and Dragons game
Has the Barbarian ever wished they could throw the Rogue at the enemy? This and so much more is possible with 27 Combo Actions ready for your game.
Each Combo Action has required checks with outcomes for success or failure. All the actions are usable with existing game features and ready to play.
Best of all, this product was written by an Ettin. Collectively, their name is Wombo.
Wombo's Guide to Combos is a fantastic way to spice up your Dungeons and Dragons combat. By giving special features by combining different class combinations this exciting product really brought to life something that is sometimes missing in DnD, and that's "a party that slays together, stays together!". This supplement gives a cool set of rules that allows you to achieve just that. Special rules for team-based attacks, giving me that old-school Marvel teamwork! What's better, it's delivered from the perspective of a two-headed ettin. Fantastic to read. The only real criticism is that many of the features don't seem to follow the WotC format and the verbiage could be a bit more clear. But that is a minor detail, but this can make some interpretations difficult, but the DM can usually work it out! Great work guys! This is a must-have!
Unearthed Tips and Tricks! We bring you new and creative content for you to bring with you on your next adventure
Patron Johm Gemstone
"The Narrator" a bard is most known for his talent in music and charms. But bards were not just musicians. They were keepers of tales and teachers of legends! This takes a bard and instead of singing, she tells tales of old. Using this storytelling format. She constantly compares her and her allies situations to those of old. Lessons to be learned. Warnings of what’s to come, and most importantly, how they are likely to die like said heroes.
Flame Form. The phoenix can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the phoenix or hits it with a melee attack while within 5 feet of it takes 9 (2d8) fire damage. In addition, the phoenix can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 9 (2d8) fire damage.
Deathburst. When the phoenix dies, it explodes. Each creature within 30 feet of it must make a DC 17 Dexterity saving throw, taking 27 (6d8) fire damage on a failed save, or half as much damage on a successful one. The explosion destroys the phoenix but leaves behind a Tiny, warm egg. The egg contains the embryo of a new phoenix. It hatches when it is in the area of effect of a fireball, or if the egg is placed in the center of an active volcano. When it hatches, the egg releases a new phoenix that appears in the egg's space
Encounter: Mistaken Identity If a player in the party is wanted somewhere but the picture on the bounty poster looks nothing like them it can potentially down the line cause some confusion. One way an NPC suddenly attacks the party and seems to be out for blood on the wanted player in question. Turns out the NPC looks like the drawing on the wanted poster and as a result, is constantly attacked by bounty hunters trying to collect and is sick of it and wants the situation resolved one way or another. Another possible spin it the other way around and the party member looks like a drawing on a bounty poster.
DnD Beyond: Drewshebag
Wondrous Item, uncommon
A glorious fake mustache that sticks to your upper lip. The mustache compels people to compliment on it's quality.
Curse: Whenever someone compliments the mustache it falls off of your lip.
Dungeon Master Tip:
Spell Slot Tokens:
It can be difficult for some players to understand the consumable concept of spell slots, Especially newer players. A great way to help them understand and track their slots is to use poker chips. You can use different colors to represent the spell slots or number them with a sharpy.
Player Tip: Don’t be a Dick
Share Your Secrets Your character Magos the half-orc ranger has fallen in forbidden love with Eltra the elven wizard. He will never admit to loving an Elf; he will bear this secret to his grave. Great set-up for an edgy emo character. Epic choice yo. If you protect that secret from the other players as carefully as Magos protects it from Eltra, you’ll confuse everyone. The fun thing about secrets is sharing them. Keeping secrets is only fun for the secret keeper. We all want the juicy gossip. We also love the dramatic irony of knowing exactly why Magos has been working so hard on mastering a simple cantrip every time the rest of the party isn’t around. Share your secret with the players and everyone is in on the fact Magos is trying to find ways to be like Eltra, close to Eltra. Keep the secret and your choices are weird and random. I encourage you to see the other players at the table not as avatars of their characters, but as co-writers around the table. They (hopefully) want to help you reveal your character. It’s way more fun to know what’s important on the deepest levels to a character and watch them navigate situations that challenge that, then for a character to be vaguely mysterious and difficult to understand. And, if your co-players are generous they will use that meta-knowledge, not to ruin your in-game secret by having their characters suddenly know it, but to enhance the drama and fun of the game by making generous offers that play up on the secret.
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