Mythic Odysseys of Theros
Updated: Jul 2, 2020
Join us Live 6/28/20 at 7pm Est.
Crit Academy discusses the new Dungeons and Dragons setting based on the Magic the Gathering plane Theros. The caprice of the gods. The destiny of heroes. Great journeys into monster-infested wilds, and mythic odysseys to the edge of the world and back. These elements of adventure fill the realms of Theros, a new setting for your Dungeons & Dragons campaign to explore.
The roots of Theros lie in the myths of ancient Greece, tales dominated by gods, heroes, and monsters. This world was created as a setting for the Magic: The Gathering trading card game, explored in card sets beginning in 2013. The lands of Theros serve as an example of how to take inspiration from real-world mythology and adapt it into a world built from the ground up for fantasy adventures.
Segment: Crit Nation Feedback: Let’s talk about Blank!
So, for the longest time, I have wanted to create a character based on tales and mythos of Mongolian and/or Native American horse-riding and archery dominance. It seems pretty simple, eh? I was excited to see a Mongolian-inspired human in the Adventurer’s Guide to the Sword Coast (Shaaran or Tuigan, maybe?), but despite the lip-service, making this type of character is not intuitive.
Fighters make good archers, but adding a rider to a mount in a way that the mount is just as essential to ranged combat just doesn’t seem to be part of 5e. The mounted aspect of the Cavalier is melee-based. Pfft!
So, what do you think? Is there a way to make this type of character where the way a Dex-based, archer can use a mount is significant to how the character is played without just saying, “Here is a fighter on a horse with high Dex and Animal Handling”?
Modular dungeon tiles are an easy way to create your own beautiful digital maps. The Arcania lets you make dark, shadowy dungeon map, rich with the fumes of arcane secrets.
Didn’t win? Np, head to www.critacademy.com/loresmyth a free set of digital terrain and much more.
Segment: Main Topic: Mythic Odysseys of Theros
This book is your guide to Theros, its gods, its peoples and their cities (or poleis), its threats, and its tales.
Chapter 1 covers the heroes of Theros: the races, class options, and backgrounds you’ll need to make a character. It also introduces supernatural gifts available to starting characters features that set Theros’s adventurers apart as true heroes.
Chapter 2 introduces the gods of Theros, a squabbling pantheon of arrogant and powerful beings who view mortals as pawns in their strategic games. It also provides rules and guidelines for characters who serve as champions of the gods, including divine benefits they can gain as rewards for their piety.