Volo's Complete Subrace Handbook
Updated: Feb 13
The world of Dungeons and Dragons is packed with a variety of sentient races. The diversity of these races is what makes the world such a unique place. Cultures, personalities, behavior, etc. Each one is unique for each race. Beyond that, each race even breaks off into subraces based on location, history, wants, and desires. Volo's Complete Subrace Handbook expands on those that exist within the world of Faerun and adds some new ones.
Crit Academy is joined by special guest host DnD TikToker Aelx Bomb. Together we discuss the best-selling Dmsguild D&D supplement, Volo's Complete Subrace Handbook.
Revisiting favorites from previous editions, this handbook is designed to give DMs and players a wealth of new options when it comes to character creation and advancement. Version 1.0 takes the handbook to the next level, with an incredible 50 subraces, 30 racial variants, and 32 racial feats for your 5e D&D adventures. Join us as we share some examples and give our thoughts on the variety of options and the balance of their new features.
Mountain Orc - Aelx
A Mountain Orc is quite obviously a monstrous creature to most of the civilized folk of the realms. Standing at seven or more feet in height, they have stocky, powerful necks, and their bestial heads seem to sit directly on their massive shoulders. Their eyes are always a deep shade of red or green, and their faces are dominated by porcine snouts and large tusks. Mountain orcs often weave braids and tiny bones into their thick matted hair, which is usually black. They are far from the cleanest race on Faerûn and delight in decorating their bodies
with scars and warpaint.
Ability Score Increase. Your Strength score increases by 1.
Musclebound. You gain proficiency in the Athletics skill. Your proficiency bonus is doubled for any Strength (Athletics) ability check you make to initiative, maintain, or break free of a grapple.
Charging Pin. When you use your bonus action to move as part of the Aggressive trait, as a part of that bonus action you may try to grapple a creature that is large or smaller in your path. Make an Athletics contest with the creature. If you succeed, you crash into the creature. Both you and the creature are knocked prone. The creature is also grappled and takes bludgeoning damage equal to half your level + your Strength modifier. On a failed contest you miss and land prone 10 feet past the creature.
Imago (Chaos Gnome) - Justin
Infused with the spirit of chaos, these gnomes are energetic, flamboyant, and charismatic, having bright, or white hair and beards. They also wear bright colors and are especially fond of bright red and pink hats. They possess an uncanny luck and have great talent as sorcerers. Colorful cousins of gnomes, they are adventurous; even the most staid among them is prone to wander. Although commonly