• Justin Handlin

Unearthed Arcana: Gothic Lineages

Updated: Feb 20



In this episode, Crit Academy discusses the newest Wizards of the Coast Dungeons and Dragons playtest material, Gothic Lineages. The newest Unearthed Arcana brings forward three new racial features. Unlike the traditional fantastical races, your racial traits and features are determined by your lineage chosen. Not the race that you start off as or once were, but the new creature of the night that you become. We provide our own feedback on the mechanic designs and flavor of these playtest player options.


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Unearthed Arcana: Gothic Lineages


Main Topic: Unearthed Arcana: Gothic Lineages

The newest Unearthed Arcana: Gothic Lineages brings forward three new racial features. Unlike the traditional fantastical races, your racial traits and features are determined by your lineage chosen. Not the race that you start off as or once were, but the new creature of the night that you become.


Instead, your character has changed, either due to a transmittable disease, magical effect, experimentation, or a dormant genetic trait unique to one of your ancestors. The UA brings three new player options. The Dhampir, Hexblood, and Reborn. This is very cool because it doesn’t have to start at character creation, but can be an event that happens during your character's adventuring. This makes for excellent storytelling hooks and events.


Ability Score Increases

Following the new and more versatile format. When you determine your ability scores, increase one of those scores by 2, and increase a different one by 1.


Creature Type

Traditionally in 5th Edition, characters are categorized as Humanoid for the purpose of mechanics. The new lineages allow you to choose from a vast list including; construct, dragon, monstrosity, and more. This is a fantastic way to create a fun and unique race/creature to play. Going beyond just backstory and race.


Dhampir

Poised between the worlds of the living and the dead, dhampirs retain their grip on life yet are endlessly tested by vicious hunger. Their ties to the undead grant dhampirs a taste of a vampire’s deathless prowess in the form of increased speed, darkvision, and a life-draining bite. With unique insights into the nature of the undead, many dhampirs turn to the lives of adventurers and monster hunters. Their reasons are often deeply personal. Some seek danger, imagining monsters as personifications of their own hunger. Others pursue revenge against whatever turned them into a dhampir. And still, others embrace the solitude of the hunt, striving to distance themselves from those who’d tempt their hunger.

Features: The dhampir’s lineage grants it some cool, flavorful powers. Such as seeing in the dark, climbing on walls, and even biting an enemy and healing themselves.