• Justin Handlin

Witiker's Well of Wondrous Items


Witiker's Well of Wondrous Items


Grazek lets out a fearsome wail. The anger and rage from within permeate the bones of those that stand before him as a cowardice that fills their hearts. Grazek locks eyes with the archer that loosed an arrow into his left shoulder. Firmly, he wraps his calloused fingers around the arrow’s shaft, pulls it out with a snarl, and tosses it aside. He raises his greataxe, the blade emitting an icy mist, and Grazek charges forward in a frenzied roar.


Magic permeates the fantasy world and is at the core of sword and sorcery games. Magic comes in a variety of shapes and sizes, from powerful artifacts that keep cities afloat in the sky, to a magical blade that bursts into flame with a simple command word.


Adventuring is dangerous work, and it is almost a guarantee, no matter how powerful, agile, or tactful an adventurer is, they will end up against something that mundane weapons just can’t hurt. The power stored within magical weapons is one that adventurers spend their careers chasing.


Making treasure chests, hoards, or just items used by enemies can add much-needed variety. This generator is designed to help that along.


THE WEAPON GENERATOR

Below, you will find that we have created affixes for the weapons. Each affix has a unique feature tied to its name. This allows for the GM to be able to roll on the table to generate magical weapons on the fly as rewards or to pick from the list and combine affixes to make a variety of different weapons.

The steps to using the generator are as follows:

  • Roll on the prefix table or choose an option. This name will be the first part of your new weapon. For example, we’ve rolled a 20 “Frosted”.

  • Next roll on the weapon table or choose an option. This is the second part of your new item. For example, we’ve rolled a 53 “Greataxe”.

  • Lastly, roll on the suffix table or choose an option. This is the third and last part of your new weapon. For example, we’ve rolled a 47 “of the Bear”.

  • Our new magic weapon is called “Frosted Greataxe of the Bear”.

  • Now we combine the different elements from our generator to form the description.

  • Since we decided all these items require attunement, we can start off with our first part, “Anyone attuned to this magic weapon gains the following benefits:”.

  • Next, we add our prefix bonus with “Frosted” that says, “When you hit with an attack using this magic weapon, the target takes an extra 1d4 cold damage.”.

  • Second, we add our base weapon “Greataxe”.

  • Lastly, we add our suffix bonus for “of the Bear” with “Additionally, you gain a +1 bonus to your Constitution ability score to a maximum of 20.”

Finally, our magical weapon should look like this:

FROSTED GREATAXE OF THE BEAR

Greataxe, uncommon

A creature attuned to this magic weapon gains the following benefits:

When you hit with an attack using this magic weapon, the target takes an extra 1d4 cold damage. Additionally, you gain a +1 bonus to your Constitution ability score, to a maximum of 20.


Check it out here!


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