• Justin Handlin

Campaign Achievements



Crit Academy discusses how achievements can be constructed to be added to a Dungeons and Dragons game by being enticing and meaningful for players. Often times, achievements are used to convince players to go out of their way to do things they wouldn’t normally do. This is a great way to figure out what is important to each player.


What is a campaign achievement?

It is a predefined goal that the players must achieve in-game. In video games, for instance, a player may earn them just playing thru the game, but some can only be earned with very specific circumstances, thus giving the player some sort of self-satisfaction, or a way to impress other gamers with their “gamer score”


The goal is to increase player loyalty, motivations, and interest in the campaign in addition to adding a new layer to their fun. I love when players come up with extremely creative solutions to problems or come up with a unique solution, or just go out of their way to have a “cool” moment. Achievements can encourage that sort of behavior.


Achievements can be helpful outside of the game as well. They are a great way to generate plot hooks and quests. We will be going over some achievements from scribd.com, but include players by asking them, what kind of cool achievements they would like in a game. Keep in mind, achievements can only be earned by a player once.


Get the 5th Edition Achievements Here!


Sample favorites:

Headhunter: Decapitate 30 enemies

Can’t keep me down: Recover from 0 hp 3 times in a single encounter

Does he look like a bitch? Successfully interrogate an NPC

Play Four Quarters: Show up to 4 consecutive gaming sessions

Prop Master: Bring a campaign related prop to a session

Doing it From Behind: Kill 10 enemies with sneak attack.

You Got Me Monologuing: Take advantage of a talkative villain

What are you, psychic: Mix player and character knowledge.

Get on with it: Talk out of character for a full minute.

This...IS...SPARTA!: Kick someone off a ledge to their death.

Imperial Marksmanship Academy: Miss with a ranged weapon 3 times in a single encounter

ULTRAAAA COMMBBOOOO!: Pull off a successful combo attack with 3 or more characters

Come with Me if You Want to Live: Be the last survivor of an encounter.


Rewards:

For those who forget to, or don’t often use the inspiration system, this technique could be a valuable asset, as you could time the inspiration system to achievements as well. Below is a few samples of other rewards that could be given out as token rewards as well.


Regain hit dice

Instantly heal 1 hit dice worth of HP

Regain the use of one ability that recharges on a short rest