• Justin Handlin

It's a Trap!



Listen to Episode 23:

Crit Academy discusses Trap design in Dungeons and Dragons. Traps and hazards are inanimate threats to life, limb, mind, or spirit. One wrong step in an ancient tomb triggers a series of scything blades that cleave through armor and bone. The seemingly innocuous vines that hang over a cave entrance grasp and choke at anyone foolish enough to push through them. A narrow stone bridge leads over a pit filled with hissing, sputtering acid. In the D&D game, monsters are only one of many challenges that adventurers face.

Join us as we discuss how to design fun and interesting traps that your players will enjoy.


Unearthed Tips and Tricks: (New and reusable D&D content for you to bring with you on your next adventure.)


Character Concept:

Lost their Fortune:

Before the campaign began, your character was extremely wealthy. However, due to

circumstances for you to determine, your wealth has been lost. Maybe your family’s estate

was destroyed in a natural disaster, and you’re left on the streets with nothing. Maybe you were blackmailed by a rival (either for something you did, or something you’ve been framed for). Maybe your family used your fortune to back the previous king, and a coup has caused an upset that has torn away your status.


The reason this can be interesting is that the nature of your fall from grace can be a hook

for an entire campaign. The DM could build numerous enc