• Justin Handlin

D&D 5e Kanto Pokedex

Watch Live at 7pm Est Sunday 4/5/20



Today Crit Academy covers a Dungeons and Dragons 5e conversion of the original 151 Kanto Pokemon. This conversion comes to us from Timothy Gonzalez of https://www.pirategonzalezgames.com. Are you ready to catch them all?


Crit Nation, thanks for joining us today here at the “Crit Academy” studios where everything is made up and your rolls don’t matter. Yup, that’s right; your rolls are like finding a new pokemon, and not having any pokeballs!


Segment: Crit Nation Feedback: Let’s talk about Blank!

Spells and Magic Tattoos

Conjure forth new magic in your D&D games with the spells and tattoos introduced in today’s Unearthed Arcana. Many of the spells focus on summoning, and the tattoos allow you to ink magic onto your very skin.


Give Away: Loresmyth: Modular Dungeon Tiles - Arcania

Modular dungeon tiles are an easy way to create your own beautiful digital maps. The Arcania lets you make dark, shadowy dungeon maps, rich with the fumes of arcane secrets.

Winner:

sgring.sg

Didn’t win? Np, head to www.critacademy.com/loresmyth a free set of digital terrain and much more.


Segment: Main Topic: Kanto Pokemon Monster Manual

Kanto Pokemon Monster Manual By Timothy Gonzalez

Do you want to be the very best? - Justin

Like no one ever was? - Ian

To catch them, is that your real test? -Austin

Is training them your cause? -Justin

Will you travel across the land? - Ian

Searching far and wide? - Austin

Use this guide, to understand, the power that’s inside! - Justin

POKEMON! -All

Inside this PDF you will find all original 151 Kanto region pokemon, fully fleshed out monsters for your Dungeons and Dragons 5th Edition Campaign!

Justin’s Picks!

Ghastly, Haunter, Gengar


Ian’s Picks!

Machop, Machoke, Machamp


Honorable Mentions

Legendary Birds, Mewtwo,


Give Away: Jeff Stevens: Villains and Lairs II!

Revolutionize your game with this collection of 28 villainous NPCs, from small fry to world-ender, eight of which include maps and details of their lairs. Sinister side-quests, terrifying overlords, bounties, one-shots and more lie in wait for you inside. Villains and Lairs II

Winner: xahan1

Didn’t win? Np, head to www.critacademy.com/jeffstevens to get V&L’s 3 Free


Unearthed Tips and Tricks: New and reusable D&D content for you to bring with you on your next adventure.


Character Concept:

Monster Breeder “"Yes sir.... I can tell ya anyting you wanna know about Magikarp. Tey taste disgustin. But they can breed like a nun oder. Lots o protin. Te a ordinary persin, dey smell like olive oyl left in de sun fer a munth. Taste ain't much e bedder. But yer know wat yer gettin when ya purchesin der meet. A cuk that knoos der way arownd a seesinen knew how te make it taste somewhat repectabel. 1000 eggs per batch per female in matin season. Adds up fast. But ever now en den, you get one o dem to evolv into dem Gyrodos, and lemmy tell ya, ya ain't encounter no creature more tuff en foul temptered. Gotta put em down right and quick before they figure out der abilities see before ya get some bodily herm inflincted on ya person know what I mean? It may not be da best en life, but inna be honest werk and der be always somthin te be said bout dat.”


Monster Variant:

Hypnotist

Origin: Wraith

The hypnotist is a master of illusion and manipulation. His ability to toss his enemy into a deep slumber with this pendulum and then leap into their dreams to torture them is a nightmare for anyone. The hypnotist is able to syphon off the life force of their victim to extend their own life.


Changes:

Remove incorporeal Movement, Sunlight Sensitivity, Create Specter,


New Features:

Nightmare: A creature under the effects of the Hypnotic Pendulum has disadvantage on saving throws against the hypnotists life drain effect.


Hypnotic Pendulum. (Regarche 5-6). The hypnotists pendulum creates dancing and twisting patterns of shapes and colors through the air inside a 30-foot cube within range. Each creature in the area who sees the pendulum’s pattern must make a DC 15 Wisdom saving throw. On a failed save, the creature becomes charmed for 1 minute. While charmed by this feature, the creature is incapacitated and has a speed of 0.

The effect ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.


Encounter:

Gotta Catch Em All!

A traveling circus troupe has recently been attacked by an Orc raid during their travels. During the attack, several of the troupe's main attractions were killed. The ring master has requested that the characters search out a collection of monsters to help refill his show. As a DM you can choose these monsters for yourself. A few we recommend; Elephant, Flying Sword, Dryad, Elemental, Ettin, Wearbear, Lion.

The real challenge comes when the characters are tasked when capturing the creatures who are sentient. They are essentially hunting to enslave. By keeping the phrasing as “beasts”, and “monsters”, the characters are less likely to think of it as servitude and enslavement, but you can use this as an opportunity to show that they have personality. He offers a special flute, that indicates, when they are weak, if you play it, it will put them to sleep making them easier to capture. The flute can cast the sleep spell 1d4 times a day.


Magic Item:

Vial of Stun Spore

Wondrous item, rare (requires attunement)

Effect Spore. This vial is filled with tiny purple and black spores. As an action you can pour the vial of spores onto a piece of armor. For the next hour, the first time a creature hits you with a melee attack, they must make a DC 15 Constitution saving throw or be paralyzed for 1 minute. The creature can repeat the saving throw at the end of each of its turns to end this effect. Once a creature has successfully saved against this effect, it is immune to it for 24 hours.


Dungeon Master Tip:

Oops...I killed them all…

Chance Gift on Facebook

Here are some alternate ideas when a TPK goes down, but you still want your party of adventurers to continue.

  1. Pause the session, Next time the team gets together, have them make new characters for a one shot. Without them knowing it, run an adventure that ends either with those characters they’re playing as saving the heroes in your weekly game, or doing something that affects the session they are in and about to be TPK’d.

  2. Let them die. Only to start the next session as a group of clerics resurrecting them in the future. Maybe 100 years later. The BBEG might have made huge progress and now things are worse off than ever, but they’re still the only hope, and is why the resistance or secret order has brought them back with the last of their resources.


Player Tip: Don’t be a Dick

Arcane Studies. Ash Prison.

Casting Wall of fire on enemies, then using Wall of Force to encase them. Locking them in the flames and turning them into a barbecue for up to 1 minute. Escape is nearly impossible as the wall is immune to most damage. Spells such as disintegrate and dispel are a few of the ways to break it.


Closing: Please join us on our next episode we will discuss Dungeons and Dragons: Forgotten Realms Locations that Deserve to be Visited!


If you have any feedback, unearthed tips and tricks or topics you would like us to discuss, please send them to us. You can email them to us at critacademy@gmail.com or find us on twitter and facebook @critacademy.


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Keep your blades sharp and spells prepared heroes!


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