Kinds of D&D Games
There are many different kinds of Dungeons and Dragons games. Most are a single-DM, ongoing campaigns, where the Dungeon Master creates a series of adventures that link together to form a story arc. But, not all games follow this practice.
Today Crit Academy discusses a variety of formats including, One shot games, Episodic, Multiple DM and Convention games. Listen as we compare and contrast the strengths and weaknesses of each of these different kinds of D&D games.
Single DM: Same DM every session.
Mastermind behind the entire adventure, planning all the campaign’s overarching plots.
Everyone arrives at the game knowing who’s doing what.
Maintains campaign continuity
Everyone knows what to expect from the DM-rulings/npc/performance
One person has much more work than the rest of the crew for adventure preparation.
If DM can’t play, no one does.
Cause DM burn out.
Multiple DM’s: Rotating DM
Different players take on the role of DM for different sessions. Passing around the responsibility, maybe everyone in the group gets a turn as both player and DM.
Adventure preparation work load gets distributed
Everyone feels like part of the adventuring party
Can help prevent DM absences
Can reduce DM burnout
DM gets to be a player
Continuity sometimes can hit some rough patches
Characters moving in out and out of the group can be difficult to explain
Adventures may not feel connected
Campaign: Most traditional: A series of connected adventures. Often they share a sense of larger goal or purpose, maybe a reoccurring theme. Returning villains, grand conspiracies, or a single great mastermind behind the entire setting.