• Justin Handlin

Top 5 Ranked Most Versatile Classes in D&D 5e

Top 5 Ranked Most Versatile Classes in D&D 5e


What is the most versatile class in D&D? We asked ourselves this question. As there are many subclasses builds in D&D5e, we decided to look at the classes from a high level to determine which class was most versatile in the game. For this, we needed to define some criteria on what it means to be versatile in Dungeons & Dragons. We opted for 5 key categories: Damage, Defense, Battlefield Control, Movement, Healing ability.


Join us live at 7pm EST 6-13-21 as we share and debate which classes we believe are most versatile in Dungeons and Dragons 5e.


Capes & Crooks a 5e Superhero RPG playtest streams bi-weekly on Fridays. This is our upcoming Kickstarter Project that launches 6/29/21. To sign up for notifications on this project visit our website!


RPG Phatloot Giveaway Lake of Secrets by Sebastion Yue

Lake of Secrets is a dark fantasy one-shot set in a fallen kingdom after a war has ravaged the land. Designed for characters of levels 3-5, the party must track down the kingdom's missing ruler and uncover a shocking tale of sacrifice.

Winner: slade2022

Didn’t win? Np, head towww.critacademy.com and subscribe for your chance to win.


Unearthed Tips and Tricks! We bring you new and creative content for you to bring with you on your next adventure


Character Concept:

Alistin Glitterpot, Male Gnome

Description: He is armored to the teeth in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft black waves gently in the breeze. He is physically well-built. He has shaved his head bald. He tends to wear goggles to shield his eyes.


Personality: He dislikes all the random violence that takes place in the kingdom. He is ready at a moment's notice to give into his darker urges when necessary. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.


History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He became part of the deadliest team of mercenaries in recent memory after his small town was destroyed due the actions of some careless adventurers (or monsters). A botched job caused the group to be disbanded. Being a Carpenter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime and adventure, taking increasingly more risks and challenges.


Motivation: He is greedy and seeks revenge on those who destroyed his home.


Monster Variant:

Ashnisarpa

Statblock: Salamander

Lost features: Heated body becomes crackling body, heated weapons comes crackling weapons, (change fire to lightning damage on attacks), Spear


New Features

Melee Weapon Attack: +4 to hit, reach 5 ft.,

one target. Hit: 4 (1d4 + 2) slashing damage plus 3 (1d6) lightning damage. The creature can’t take reactions until the end of its next turn.


Gains new legendary action.

The ashnisarpa can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The ashnisarpa regains spent legendary actions at the start of its turn.


Shocking Escape. The Ashnisarpa uses the Disengage action. The area the Ashnisarpa moves through is covered in lightning until the end of the Ashnisarpa’s next turn. Any creature who enters the area or starts their turn there takes 4 (1d8) lightning damage.


Blast Aura (Costs 2 Actions). The Ashnisarpa violently discharges its stored lightning. Creatures within 10 feet of the ashnisarpa must make a DC 13 Dexterity saving throw, taking 7 (2d6) lightning damage on a failed save, or half as much damage on a successful one. After using this legendary action, the Ashnisarpa’s crackling body trait is inactive for 2 (1d3) rounds.



Encounter:

The Bazaar of the Four Elements

The Bazaar of the Four Elements is gathering, merchants are converging from all corners of the realm to sell their wares. This event can occur in any major city the characters may be heading to or using a base of operations. During the events this time it’s not just shady characters and risky trades; this year, the magical, flying storm giant tower has landed, bringing their magical crystals, and amazing movement skills to savvy traders and daring adventurer’s alike. While the characters experience the thrill of trade and haggling, they are approached by Jom Gemstone (Dwarf, Commoner). A character that’s a dwarf, has proficiency in jeweler's tools or makes a successful DC 18 Intelligence (History) check instantly identifies Jom as a prestiges jewelcrafter.


Jom is looking for someone to take on a job for him. Jom tells the characters that Nirus the cloud giant that owns and runs the tower is one of the largest thieving crime lords in the land. He travels under the guise of trade, but his teams often pull off thieving jobs while in town. Jom indicates he has already let the locals know, and they’ve hired extra guards and adventurers to protect those in the area. Last time the tower made a trade stop in Jom’s home of Durnbhor Nul, they stole his most precious piece of work right out from under his nose. He knows it’s in the castle, and wants to hire the characters to retrieve it.


If the characters accept they are to initiate a skill challenge to make their way into the tower and locate the gem known as the Azure Sky. The characters must achieve 10 successes before gaining 5 failures.


Magic Item:

Dawnshield (The Book of Wondrous Magic by MT Black)

Armor (shield), rare (requires attunement)

This glittering round shield is embossed with an image of the sun radiating golden streaks of light.

While holding this item, you have a +1 bonus to AC in addition to the shield’s normal bonus to AC. While holding it, you can speak its command word as an action, causing a burst of golden light to extend from you in a 60-foot cone. Each creature in the area that can see must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once you have used this property of the shield, you can’t use it again until the next dawn.


Dungeon Master Tip:

Downtime Manager 2.0

We all grow attached to our D&D characters and wish we could adventure with our party more often than time allows. What if you could take your character with you and still interact with the DM and your party between adventures like an RPG version of a Tamagotchi?


With Downtime Manager your DM can set activities for your characters to pursue after the dragon has been defeated, or even before the quest begins! Does your character have spells to research? An axe to forge? A Skill to learn or a Tavern to build? In only a few minutes of your day check in on the status of your characters’ activities and even collaborate with other members of your party, combining skills and resources. Spend the time between adventures with your characters in their world so that when you’re gathered around the table in yours, your characters have some great new rewards to take on the next adventure!


Downtime Manager is a comprehensive tool to manage Downtime Sessions – the time spent between D&D adventures. Using this tabletop companion app, the DM and the party members create, run, and manage activities between adventures. Instead of using your game sessions to manage your characters’ activities outside of the quest, Downtime Manager allows you to continue to play D&D with your group in minutes a day! GET IT HERE


Player Tip: Don’t be a Dick

Knock Knock, Who’s there? IT BURNS!

Sometimes the best surprises are the ones you aren’t expecting as a DM or as Monster. This combination will brand you for life! The heat metal is a powerful spells. Not only does it allow you to target manufactured metal objects, but it also lasts up to 1 minute! In and of itself, its already a powerful spells. But what if we could use it to damage an enemy even before combat starts? Taking a note from my boy Kevin in Home Alone. You cast heat metal on a door knob. Then use mage hand from a distance to knock on the door. All players ready their weapons and spells for when the door opens. Then they let loose. The kicker is, if the door is heated up, as soon as they touch it they take 2d8 fire damage (assuming not casted at higher level). It’s possible the enemy may even die before opening.


RPG Phatloot Giveaway: Cosmic Horror Player's Companion Bundle by Milosz Gawecki

This bundle of supplements with character options inspired by Lovecraftian horror tropes and the Far Realm. Included are Subclasses, a race, spells, magic items, and more. Such as Fartouched, those lost in madness and they came from beyond the stars.

Winner: thegmgrumpy

Didn’t win? Np, head towww.critacademy.com and subscribe for your chance to win.


Sign Up to Enter our RPG PhatLoot Giveaways!


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