• Justin Handlin

Weapon Perks: Your choice of weapon matters in Dungeons & Dragons

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Weapon Perks was written because, other than a few key features, the weapons in the 5th Edition of Dungeons & Dragons can often feel the exact same. In some cases, they ARE the exact same. Take a look at the trident and the spear for instance. Same states, different names. Nothing separates them, not really. Just flavor. The goal of Weapon Perks is to give the players additional reasons to pick a specific weapon.

Weapons are more than just objects that adventurers carry to stab, slice, or break enemies with. In the proper hands of a master, they can be powerful tools to gain the upper hand against an enemy. A weapon perk is a special skill or technique that can be used with a specific weapon. This allows each weapon to feel unique among all of the options the adventurers have, and hopefully give them their own identity.

All the weapon perks are part of the weapons, but require that the creature be proficient with the weapon In order to execute the weapons perk. If a perk requires a creature to make a saving throw, the DC equals 8 + proficiency bonus + Strength or Dexterity modifier (your choice).