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Spelljammer: Adventures in Space
What does spelljamming feel like?
For any spellcaster at the helm, they must deal with two simultaneous realities. The first is the awareness of their body and the events around them. Though they can’t move or cast spells without breaking contact with the spelljamming device.
The second reality is a large expansion of consciousness. The spellcaster “feels” the spelljammer vessel as an extension of their body, even the atmospheric envelope, and gravity plane it creates. If this critical link is broken, the vessel becomes inoperable.
Let's discuss the upcoming Spelljammer Adventures in Space released by Wizards of the Coast through the lens of its original material, 2nd Edition.
In Spelljammer, Everything you Know about Space is Wrong!
“Infinite space; stars as flaming spheres of superheated plasma; movement through space as a balance of scientific forces, thrust providing acceleration and maneuverability; scientific fact backing up natural phenomena; life on other planets built along blocks of carbon or silicon elements.
Forget all that. It’s wrong.”
Make Monsters Scary Again using Lair Actions!
Are you sick of your epic villains dying in just a few turns as the party surrounds and splats them?
Do you get frustrated that your boss fights turn into boring slug fests where everyone involved just stands still and wallops each other?
Do you want to fill your players with dread anticipation with only two words?
“Lair Action. Skeletal hands burst from the floor and walls around you grasping and clawing.”
“Lair Action. The cave ceiling cracks, covering the ground with uneven rubble, it looks like the section above your head is about to collapse.”
“Lair Action. Maddening whispers fill your mind, urging, demanding, screaming that you turn on your allies and kill.”
Remarkable Cults and their Followers | A MUST HAVE DM TOOL!
Hidden behind closed doors and lurking in unseen strongholds, dark forces gather. Today we reveal some of their secrets in Loresmyth’s Remarkable Cults and their Followers.
Behind most nefarious organizations looms a mastermind, a puppet master, or a tyrant. Their powers and abilities are whispered of in rumors, and their histories have become dark legends unto themselves.