Class Analysis: Barbarian and Fighter
We walk through the features of the Barbarian and Fighter in the Dungeon and Dragons Player Handbook. We give our thoughts on the best uses for these features and discuss examples of how we could describe them(reflavor) to make them feel fresh and unique. From Barbarians rage being more like a Zen like state of that of a Samurai, to the Fighter's second wind being a steroid like syringe injection.
Unearthed Tips and Tricks: New and reusable D&D content for you to bring with you on your next adventure.
The Unwitting Noble
You’ve received some terrible news: your family, nobles of the highest pedigree living
in the capitol, have just been executed by the king. According to the public reports, they were accused of treason for attempting a coup. You know this is untrue, so you’ve been journeying across the land to drum up support against the unjust regime that would assassinate an innocent noble family and slander an honest bloodline in such a way!
However, as it turns out, your family WAS attempting a coup, and the king’s execution
of them was just. You don’t know that. You’ll probably find out some day, but only at the
end of a long campaign of political intrigue. Work with your DM to bring about this reveal.
You may even want to consult the DM before creating your character (away from the rest of
the players) so that it will be kept secret from the rest of the players until the moment when
the final reveal happens. It may require a lot of buildup to make it work, but this background
can provide a unique twist to the typical Noble character background.
The Fog Troupe
The players are hired to stop a group of bandits that have been attacking trade caravans and
noble carriages passing through the nearby woods. The party adventures out, intent on
finding the bandits and bringing them to justice. However, as they investigate, they