• Justin Handlin

Game Masters Stash



Listen to Episode 25:


Crit Academy interviews one of our good friends, Rontric from over at Game Masters Stash. The GMS is a facebook page that aims to provide a massive collection of free content to help Game Masters in their RPG. They bring original NPCs, Magic Items, Locations and so much more, as well as trying to keep the RPG up to date with new tips and advice we have looted from across the web.

Visit Game Master Stash and check out all their amazing content here!


Unearthed Tips and Tricks: New and reusable D&D content for you to bring with you on your next adventure.

Character Concept: For Honor!

For you, honor is everything. If you don’t treat your adversary as fairly as you would treat your own comrade (even while your adversary is trying to kill you), then your existence is pointless. Fear is a disease, and cowardice is a moral failing. You will never stab someone in the back, you will never kill an unarmed foe, and you will never challenge an opponent who is

outnumbered. You want to face your opponents on as equal of footing as possible, and you will follow your code of honor even when your life or the lives of your allies are at risk


While you might expect this type of an archetype to belong to a Fighter or a Paladin, there’s no reason it couldn’t apply to just about any type of character. A Rogue might be a bit tricky, but anything else should work. Maybe your character is a Sorcerer who only uses their magic to facilitate a fair fight. Maybe you’re a Druid who views honor as a part of nature and one

of the laws of the universe. Perhaps you’re a Bard whose honor is their livelihood, and

you enjoy the spectacle of a duel and the consistency of character as it would appeal

to an audience. Honor is a way of life, so go live it!


Monster Variant:

Dragoon

Origin: Knight

The dragoon is a knight who specializes in the hunting and slaying of large flying beasts

(dragons in particular). Their coalition was formed in ancient times when a dragon attacked

their homeland. A lone warrior stood, staggering in her boots. She climbed to the highest point she could find. There, she waited for the dragon to pass below during its next onslaught. Bleeding out, she used the last of her strength and jumped off the highest tower, falling with speed that matched that of a meteor, and crashed into the dragon removing its head with a mighty halberd. In honor of her heroism, the Dragoons were founded. Dragoons carry halberds and specialize in magic-enhanced jumps and dives to generate enough force to penetrate even the thickest dragon hide. New Features:

Innate Spellcasting: 3/day Jump

Dragon Dive. If the Dragoon makes an attack while falling, he can use his training and

momentum to convert the falling damage into bonus damage. Add 1d6 for every 10

feet falling. The dragoon ignores fall damage from up to 20 feet or lower.

Halberd


Encounter:

An Idol Threat

The party is hired by an old sage to go on a quest to retrieve an ancient idol, and he pays

the party half of the bounty up front. The idol is said to belong to a cult of darkness, and stories about it describe the statue as having priceless gems mounted in its eyes. The party goes on its way to find the idol and return it, but on the way they run into a rival historian who also has knowledge of the idol. When he learns the players were sent to retrieve it, he makes a counter offer: when they find it, remo