• Justin Handlin

The Ettingling Package

Updated: Mar 8, 2020

Watch Live 2/29/20 @ 7pm Est

In this episode we cover the Ettinling Package, a Dmsguild new 5e player race, the ettinling, balanced around being played by two players at the same time! Each player picks their on class and levels individually. Any players worth their salt in roleplay can bring Will and Way, the two halves of the same ettinling to life in an absolutely hilarious way.

Get your copy here: The Ettinling Package: Two Players One Body!

Thanks to our partnership with DMsguild, you can use coupon code CRITGUILD to save 20%.

Crit Nation, thanks for joining us today here at the “Crit Academy” studios where everything is made up and your rolls don’t matter. Yup, that’s right; your rolls are like a ettin with two heads that agree.

Segment: Crit Nation Feedback: Let’s talk about Blank!

Let’s talk about Baldur's Gate III world premier.

Give Away: Loresmyth: Modular Dungeon Tiles - Arcania

Modular dungeon tiles are an easy way to create your own beautiful digital maps. The Arcania lets you make dark, shadowy dungeon map, rich with the fumes of arcane secrets.

Winner: dragonman_2323

Didn’t win? Np, head to www.critacademy.com/loresmyth a free set of digital terrain and much more.

Segment: Main Topic:

The Ettinling Package: Two Players One Body!

In a display of their chaotic magical heritage, ettinlings are born two heads atop a single hulking frame. Their contorted body is mirrored in their twisted twin mind, as each head houses an individual brain with its own personality, thoughts, and goals.

Where there is a Will there's a Way!

One head prides itself with an imposing presence of being. The Will, as it is typically called, prefers to engage in social interactions for the ettinling, wanting its partner to remain quiet (which it rarely does). Menial tasks such as motor control are beneath its concern, preferring to be carted around by its partner. However, it does deign to maintain control of an arm and hand, allowing it some semblance of independence. The Will views its partner as dull-witted and foolish, and believes that its other half would never survive alone without the wits and cunning of the Will.

In stark contrast, the other head retains more of the primal strength of its giant heritage, demonstrated by its control of the majority of motor functions. The Way, as it may be referred to, controls both legs, the torso, and the other arm. The Way takes pride in dominating contests of physical strength and is quick to act against any imposing threat. The Way sees its partner as weak and feeble, a runt that would never survive alone without the Way being around to back up the Will's sharp tongue.

Death Saves Changes

Saving Throws