UltraModern 5 Redux
Updated: Apr 1, 2020
Watch 3/22/20 7pm Est
Crit Academy covers UltraModern5 Redux or U5, a supplement designed to offer classes, backgrounds, feats, skills, rules, equipment, and opponents for settings outside of traditional ones involving dragons and dungeons, though still employing D&D 5th Edition rules. This book is an expansion of the core 5E rules and thus does not reprint material from core books required for play.
Crit Nation, thanks for joining us today here at the “Crit Academy” studios where everything is made up and your rolls don’t matter. Yup, that’s right; your rolls are like an alien race without any advanced tech.
Segment: Crit Nation Feedback: Let’s talk about Blank! (Answer questions!)
Modular dungeon tiles are an easy way to create your own beautiful digital maps. The Arcania lets you make dark, shadowy dungeon maps, rich with the fumes of arcane secrets.
Didn’t win? Np, head to www.critacademy.com/loresmyth a free set of digital terrain and much more.
Main Topic: UltraModern 5 Redux
There are new classes presented in Ultramodern5, and although similar in build to those in official 5th Edition licensed products, readers will notice a few notable exceptions.
Firstly, all U5 classes have martial archetype options, and unlike their fantasy counterparts, offer these options at the same levels. Archetypes are no longer bound to specific classes, meaning you can feasibly match any class to any archetype.
There are also classes that are not combat-based—their power is not in how much damage they inflict, but how they can alter the course of a story.
Expanded Firearms Rules
Firearms have been greatly expanded from traditional 5E mechanics. Additional rules have been added to better define lasers and railguns as well as plasma and nuclear weapons.
Critical Area Effects
If an opponent rolls a natural 1 against a character imposed area effect involving explosives or firearms, the target suffers additional damage equal to the weapon's damage dice (the same as rolling a critical hit). This does not apply to area effects against player characters.
The type of story that Ultramodern5 seeks to emulate calls for characters defined less by their role and more by their background and talents. Therefore, a character’s capabilities are derived from two sources: a ladder that determines their general traits, outlook and disposition, and a class that defines their vocational abilities.
At 1st level, you can select a ladder. You gain the ladder's 1st-level feature and can choose to gain its additional features instead of selecting an ability score increase or a feat at 4th, 8th, 12th, 16th, and 19th levels. In essence, ladders are a collection of similarly themed feats with an additional benefit when selected at 1st level.